Savage Borderlands is the adaptation of the Borderlands videogame universe to the Savage Worlds Deluxe table top roleplaying game rules.
It draws its inspiration from Borderlands, Borderlands 2, Borderlands: The Pre-Sequel! and Tales from the Borderlands. At the moment, Savage Borderlands is more focused on playing during or just after the events of Borderlands 2, but you can play almost anything that exists in these four games.
Savage Borderlands is a technical adaptation. Although it tries to be very faithful to the videogames universe's lore, there is no real background content (I'd like to add some, but I'm trying to be as fair as possible towards Gearbox Software's IP).
Marcus' Manual to Proper OvercompensationDownload
Game Aids for Savage Borderlands
All rights to Borderlands belong to Gearbox Software and Take-Two Interactive.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
The Secret of the Key Islands
Brent proofread the whole English version of Savage Borderlands, gave me some really cool feedback, and then started to write his own campaign, The Secret of the Key Islands, meant to be played in full videogame mode. He showed me an early version of if, and I can tell you it's ambitious and full of flavor. His blog also contains a few custom rules for the game.
On this site, you'll find a lot of resources for Savage Borderlands: Gear and Shield sheets, game aids, house rules (melee weapon generation, class mods, cryo damage, new Edges...), and a fully automatic loot generator! You can also get some inspiration by looking up pkitty's gaming group characters.
Coventry is not really a Borderlands adaptation, but it's a great Borderlands inspired campaign setting. As it is not a pure adaptation, the author has worked with much more freedom regarding the Borderlands world than I have and the result is pretty inspiring. If you're playing Savage Borderlands, you can find a lot of interesting stuff in Coventry, and you can even use it as a sister planet to Pandora.
No Rest for the Wicked
No Rest for the Wicked is Bordelands, powered by the Apocalypse: instead of Savage Worlds, the author is using Apocalypse World's ruleset. The gameplay is very different, but it fits Borderlands perfectly. Being a fan of Apocalypse World, I guess I wouldn't have written Savage Borderlands if had found No rest for the Wicked sooner!